// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 
0001: wait 2050 ms 

:Noname_7
0001: wait 50 ms 
00D6: if 
0038:   $22 == 0 // $ == int 
004D: jump_if_false @Noname_36


0001: wait 0 ms 
00D6: if  
0102:   actor $player_actor stopped_near_point_on_foot 304.478 377.8724 13.21 radius 1.0 1.0 1.0 sphere 0 
then
03E5: text_box 'BLDBY' 
0001: wait 2050 ms 
end
 
0002: jump @Noname_7 

:Noname_36
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_7 
0001: wait 50 ms 
00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot 304.478 377.8724 13.21 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_7 
016A: fade 0 500 ms 
0001: wait 600 ms 
01B6: set_weather 0 
03AD: set_rubbish 0 
0055: put_player $player_char at 308.155 377.204 8.8679 
0171: set_player $player_char z_angle_to 95.0 
0001: wait 700 ms 
016A: fade 1 500 ms 

:Noname_168
0001: wait 50 ms 
00D6: if 
0256:   player $player_char defined 
004D: jump_if_false @Noname_195 
0002: jump @Noname_208 

:Noname_195
01B7: release_weather 
03AD: set_rubbish 1 
0002: jump @Noname_7 

:Noname_208
0001: wait 50 ms 
00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot 307.555 374.404 8.8679 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_168 
0001: wait 5 ms 
016A: fade 0 500 ms 
01B7: release_weather 
03AD: set_rubbish 1 
0001: wait 600 ms 
0055: put_player $player_char at 305.155 373.604 12.7679 
0171: set_player $player_char z_angle_to 237.0 
0001: wait 700 ms 
016A: fade 1 500 ms 
0002: jump @Noname_7 
